2012-03-12 17:12:39
The 2012 edition of the great MSXdev contest has been launched ! There are big 
changes as the contest is now organized by our friends of the very active 
Karoshi MSX Community. For different reasons, it was no more possible to 
continue the formule of the MSXdev team.

Other changes are about mainly the RAM size, the ROM size, the promotion of the 
games, the jury. This time, the deadline has been fixed to 15 December 2012 : 
the coders have therefore 9 months to develop superb new games for the best 
8-bit system !

Important dates

The time line is set as follows :

    12/03/2012 : MSXdev'12 rules published and project registration opened for 
    15/12/2012 : game submission deadline
    16/12/2012 : MSXdev'12 game poll started
    31/12/2012 : MSXdev'12 game poll closed and results announced

Game format specs

As in the previous editions of MSXdev, the selected format for the games is the 
MSX ROM file. Cartridges have been the most successful media format for first 
generation MSX computers, and most of the best games ever produced were 
published in this format. Nowadays, this format is also interesting because it 
can be easily loaded into real MSX computers, using a Flash cartridge, a ROM 
loader or a ROM converter, and it can also be used directly on emulators. Also, 
there exists a growing phenomenon at the MSX scene of people developing real 
cartridges, so MSXdev organization wants to encourage this game format.

All the games should be 100% compatible with this MSX configuration, that is 
defined as follows:

    CPU: Zilog Z80 running at 3.58 Mhz
    VDP: TMS9918/TMS9928 or compatible video processor
    PSG: AY-3-8910 or compatible sound chip
    Cassette interface: 1200/2400 baud
    RAM: 16 KB (non memory-mapped)
    VRAM: 16 KB

Therefore the games will be tested and evaluated using this configuration. 
Other compatibility tests will be performed in different configurations, 
including MSX, MSX2, MSX2+ and Turbo-R computers. The games should work 
perfectly in any MSX compliant machine with the amount of RAM needed to run the 
game. If a game does not run properly in all MSX computers with at least 16 KB 
RAM it could be disqualified by the organization.

In addition, it is allowed to make use of additional MSX hardware but they will 
not be taken into account when determining the final quality of the game by the 
voters. The goal of the contest is producing fine quality games that could be 
fully enjoyed in any MSX system.

About the ROM size, any size will be accepted as long as it does not require a 
ROM mapper. In other words, the acceptable ROM file sizes are 8 KB, 16 KB, 24 
KB, 32 KB, 40 KB and 48 KB. No megaROMs this time, folks! The reason for this 
size limit is that we would like to load the games in regular MSX systems 
without additional hardware.

Discover all the other rules on the Karoshi MSX Community ! Games of previous 
editions will remain available on the MSXdev website, which will host also the 
MSXdev'12 games, when the contest will be over.

MSXdev information and updates

All information regarding MSXdev'12 will be published at Karoshi MSX Community 
forum – http://www.karoshicorp.com

To check previous game entries and MSXdev editions, visit the official MSXdev 
website – http://msxdev.msxblue.com


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