• M.U.L.E

    From KK4QBN@VERT/KK4QBN to All on Sat Nov 11 04:42:49 2017
    Anyone remember the old PC/Nintendo game M.U.L.E? It would be nice to have aãBBS Realtime multiplayer version that either relied on JSON, think mail transitãwould progress the game to slowly.. Idunno..ããI grew up with that game and loved it.. Besides going to flea markets, etc withãmy dad, it tought me a lot of marketing startegy.. It would be nice to stick toãclose to the same concept except maybe have better maps, and other creaturesãbesides the dreaded wampus.. ããmaybe throw some options in there where folks can steal from each other, andãcan also shoot one another protecting their plots, booty (yea... but booty andãmining booty) maybe a mix between some aspects of BRE and MULE..ããWould make a great JS game..ããwish I had the skill to do it..ãã--ããTim Smith (KK4QBN)ãKK4QBN BBSãã---ã * Synchronet * KK4QBN BBS - bbs.kk4qbn.com - Chatsworth GA USAã
  • From Jagossel@VERT/MTLGEEK to KK4QBN on Sat Nov 11 06:59:58 2017
    Re: M.U.L.Eã By: KK4QBN to All on Sat Nov 11 2017 04:42:49ãã > Anyone remember the old PC/Nintendo game M.U.L.E? It would be nice to have aã > BBS Realtime multiplayer version that either relied on JSON, think mail tranã > would progress the game to slowly.. Idunno..ã > ã > Would make a great JS game..ã > ã > wish I had the skill to do it..ããYea, I wish I had the skills too. My softeare development skills has been,ãprimarily, around enterprise business software. Games is a wholeãdifferent realm.ãã-jagãCode it, Script it, Automate it!ãã---ã þ Synchronet þ MtlGeek - Geeks in Montreal - http://mtlgeek.com/
  • From Iphorde@VERT/BOOBTUBE to KK4QBN on Sun Nov 26 02:09:42 2017
    Re: M.U.L.Eã By: KK4QBN to All on Sat Nov 11 2017 04:42 amããYou want an ASCII art DOOR GAME version of M.U.L.E.? ããWhy?ãã---ã þ Synchronet þ The BOOBTUBE BBS - bbs.foodvault.netã
  • From KK4QBN@VERT/KK4QBN to Iphorde on Mon Nov 27 19:55:40 2017
    Re: M.U.L.Eã By: Iphorde to KK4QBN on Sun Nov 26 2017 02:09:42ãã Ip> You want an ASCII art DOOR GAME version of M.U.L.E.? ããANSI.. ãã Ip> Why?ããBecause it was a cool trading game from my childhood..ããand should be a very very easy game to create in JS.ããpro's outweigh the cons.. (for me.)ãã--ããTim Smith (KK4QBN)ãKK4QBN BBSãã---ã * Synchronet * KK4QBN BBS - kk4qbn.com - kk4qbn.synchro.net - Chatsworth GA USAã
  • From deepthaw@VERT/DS94 to KK4QBN on Tue Nov 28 08:17:00 2017
    Re: M.U.L.Eã KK> By: Iphorde to KK4QBN on Sun Nov 26 2017 02:09:42ã KK> ã KK> Ip> You want an ASCII art DOOR GAME version of M.U.L.E.? ã KK> ã KK> ANSI.. ã KK> ã KK> Ip> Why?ã KK> ã KK> Because it was a cool trading game from my childhood..ã KK> ã KK> and should be a very very easy game to create in JS.ã KK> ã KK> pro's outweigh the cons.. (for me.)ã KK> ããMULE is a true classic. You'd have to figure out a way to make it workãasynchronously (the bidding portion) but other than that it could be greatãfun.ã
  • From KK4QBN@VERT/KK4QBN to deepthaw on Tue Nov 28 11:45:33 2017
    Re: Re: M.U.L.Eã By: deepthaw to KK4QBN on Tue Nov 28 2017 08:17:00ãã de> MULE is a true classic. You'd have to figure out a way to make it workã de> asynchronously (the bidding portion) but other than that it could be greatã de> fun.ããAgreed, and something is strange about your message, do you have this echoãmarked as QWK networked, you are not showing any sort of tagline, or anyhing,ãit almost appears as if the message was posted locally but as we can all see itãcame from VERT/DS94.ãã--ããTim Smith (KK4QBN)ãKK4QBN BBSãã---ã * Synchronet * KK4QBN BBS - kk4qbn.com - kk4qbn.synchro.net - Chatsworth GA USAã
  • From deepthaw@VERT/DS94 to KK4QBN on Tue Nov 28 13:55:00 2017
    Agreed, and something is strange about your message, do you have this echoã KK> marked as QWK networked, you are not showing any sort of tagline, or anyhiã KK> it almost appears as if the message was posted locally but as we can all sã KK> came from VERT/DS94.ããIs it fixed now? I forgot to change a setting in Mystic when I was tweakingãthe QWK networking.ãã--- Mystic BBS v1.12 A36 2017/11/27 (Windows/32)ã * Origin: Deep Space '94 * telnet://deepspace94.com * fnordã
  • From KK4QBN@VERT/KK4QBN to deepthaw on Wed Nov 29 08:14:00 2017
    Re: Re: M.U.L.Eã By: deepthaw to KK4QBN on Tue Nov 28 2017 13:55:00ãã de> Is it fixed now? I forgot to change a setting in Mystic when I wasã de> tweaking the QWK networking.ããYes. looks great, would paste if I could.ãã--ããTim Smith (KK4QBN)ãKK4QBN BBSãã---ã * Synchronet * KK4QBN BBS - kk4qbn.com - kk4qbn.synchro.net - Chatsworth GA USAã