• InterBBSing in C++

    From Jon Justvig@VERT/STEPPING to All on Wed Mar 8 21:23:20 2017
    Do any of you know of a InterBBSing doorkit I can use with my C++ (Windows)? Iãuse Visual Studio 2015 at the moment. I've tried outdated doorkits like theãone used for Barren Realms Elite and InterLord, but having a lot of troubleãporting it to a modern compiler; pretty much impossible for me at the moment. ãI'm looking to see if there is more modern InterBBSing doorkit out there forãC++, or even C that can be compiled using MSVS.ããAny feedback would be appreciated.ã---ããSincerely,ãJon Justvig (1:298/25)ãStepping Stone BBSãLegion RPG HQãhttp://vintagebbsing.com:81ãtelnet://vintagebbsing.comãssh://vintagebbsing.comãtrillian: cr1msonã---ã þ Synchronet þ Stepping Stone BBS -- telnet://vintagebbsing.com:23ã
  • From Digital Man@VERT to Jon Justvig on Wed Mar 8 22:32:27 2017
    Re: InterBBSing in C++ã By: Jon Justvig to All on Wed Mar 08 2017 09:23 pmãã > Do any of you know of a InterBBSing doorkit I can use with my C++ (Windows)?ã > I use Visual Studio 2015 at the moment. I've tried outdated doorkits likeã > the one used for Barren Realms Elite and InterLord, but having a lot ofã > trouble porting it to a modern compiler; pretty much impossible for me atã > the moment. I'm looking to see if there is more modern InterBBSing doorkitã > out there for C++, or even C that can be compiled using MSVS.ã >ã > Any feedback would be appreciated.ããGive OpenDoors a shot.ãã digital manããSynchronet/BBS Terminology Definition #20:ãFDSZ = FOSSIL DSZ (by Chuck Forsberg)ãNorco, CA WX: 65.4øF, 47.0% humidity, 0 mph WNW wind, 0.00 inches rain/24hrsã---ã þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.netã
  • From Lord Time@VERT/TIME to Jon Justvig on Wed Mar 8 23:34:59 2017
    > > Do any of you know of a InterBBSing doorkit I can use with my C++ã > > (Windows)? I use Visual Studio 2015 at the moment. I've tried outdatedã > > doorkits like the one used for Barren Realms Elite and InterLord, butã > > having a lot of trouble porting it to a modern compiler; pretty muchã > > impossible for me at the moment. I'm looking to see if there is moreã > > modern InterBBSing doorkit out there for C++, or even C that can beã > > compiled using MSVS.ãã > > Any feedback would be appreciated.ãã > Give OpenDoors a shot.ããlook in your ftn inbound dir. I just sent what I have overã ã ã---ã ãRob StarrãLord Time SysOp ofãTime Warp of the Future BBS ãTelnet://Time.Darktech.Org:24 orãTelnet://Time.Synchro.Net:24 (qwk or ftn & e-mail)ãICQ # 11868133 or # 70398519 Jabber : lordtime2000@gmail.comãYahoo : lordtime2000 AIM : LordTime20000 Astra : lord_time ãX-Box : Lord Time 2000 oovoo : lordtime2000 Skype : lordtime@tds.netã---ã þ Synchronet þ Time Warp of the Future BBS - Home of League 10 IBBS Gamesã
  • From Jon Justvig@VERT/STEPPING to Digital Man on Thu Mar 9 14:28:06 2017
    Re: InterBBSing in C++ã By: Digital Man to Jon Justvig on Wed Mar 08 2017 10:32 pmããDM,ãã DM> Re: InterBBSing in C++ã DM> By: Jon Justvig to All on Wed Mar 08 2017 09:23 pmãã >> Do any of you know of a InterBBSing doorkit I can use with my C++ã >> (Windows)? I use Visual Studio 2015 at the moment. I've triedã >> outdated doorkits like the one used for Barren Realms Elite andã >> InterLord, but having a lot of trouble porting it to a modernã >> compiler; pretty much impossible for me at the moment. I'm looking toã >> see if there is more modern InterBBSing doorkit out there for C++, orãeven C that can be compiled using MSVS. ã >> Any feedback would be appreciated.ãã DM> Give OpenDoors a shot.ããI use OpenDoors currently. I didn't know it had any InterBBSing features. DidãI miss something? I'll have to take a closer look. I do use OpenDoors for myãdoor game to do things like printing text and color, even display menus andãsuch over a telnet connection. Not sure what you would call that in technicalãterms. Thanks for the response.ã---ããSincerely,ãJon Justvig (1:298/25)ãStepping Stone BBSãLegion RPG HQãhttp://vintagebbsing.com:81ãtelnet://vintagebbsing.comãssh://vintagebbsing.comãtrillian: cr1msonã---ã þ Synchronet þ Stepping Stone BBS -- telnet://vintagebbsing.com:23ã
  • From Jon Justvig@VERT/STEPPING to Lord Time on Thu Mar 9 14:30:56 2017
    Re: Re: InterBBSing in C++ã By: Lord Time to Jon Justvig on Wed Mar 08 2017 11:34 pmããLord Time,ãã LT> look in your ftn inbound dir. I just sent what I have overããWill do. I've been wanting to run my Legion RPG with InterBBSing features forãa very long time now. I just know (from my perspective) that that from whatãI've seen with older C coded InterBBSing doorkits, it's complex. When I getãsome time, I'll have to take a look at OpenDoors to see if it supports it. Ifãnot, I'll have to see about recoding what I have to something more modern. IfãI'm able to do that, I wouldn't mind sharing my source for others that areãdeveloping door games.ã---ããSincerely,ãJon Justvig (1:298/25)ãStepping Stone BBSãLegion RPG HQãhttp://vintagebbsing.com:81ãtelnet://vintagebbsing.comãssh://vintagebbsing.comãtrillian: cr1msonã---ã þ Synchronet þ Stepping Stone BBS -- telnet://vintagebbsing.com:23ã
  • From Lord Time@VERT/TIME to Jon Justvig on Thu Mar 9 14:57:42 2017
    look in your ftn inbound dir. I just sent what I have overãã > Will do. ããokãã > I've been wanting to run my Legion RPG with InterBBSing featuresã > for a very long time now. ããyepãã > I just know (from my perspective) that that fromã > what I've seen with older C coded InterBBSing doorkits, it's complex. ããsound like itãã > Whenã > I get some time, I'll have to take a look at OpenDoors to see if it supportsã > it.ããokãã > If not, I'll have to see about recoding what I have to something moreã > modern. If I'm able to do that, I wouldn't mind sharing my source forã > others that are developing door games.ããokãã ã ã---ã ãRob StarrãLord Time SysOp ofãTime Warp of the Future BBS ãTelnet://Time.Darktech.Org:24 orãTelnet://Time.Synchro.Net:24 (qwk or ftn & e-mail)ãICQ # 11868133 or # 70398519 Jabber : lordtime2000@gmail.comãYahoo : lordtime2000 AIM : LordTime20000 Astra : lord_time ãX-Box : Lord Time 2000 oovoo : lordtime2000 Skype : lordtime@tds.netã---ã þ Synchronet þ Time Warp of the Future BBS - Home of League 10 IBBS Gamesã
  • From Digital Man@VERT to Jon Justvig on Thu Mar 9 21:08:01 2017
    Re: InterBBSing in C++ã By: Jon Justvig to Digital Man on Thu Mar 09 2017 02:28 pmãã > Re: InterBBSing in C++ã > By: Digital Man to Jon Justvig on Wed Mar 08 2017 10:32 pmã >ã > DM,ã >ã > DM> Re: InterBBSing in C++ã > DM> By: Jon Justvig to All on Wed Mar 08 2017 09:23 pmã >ã > >> Do any of you know of a InterBBSing doorkit I can use with my C++ã > >> (Windows)? I use Visual Studio 2015 at the moment. I've triedã > >> outdated doorkits like the one used for Barren Realms Elite andã > >> InterLord, but having a lot of trouble porting it to a modernã > >> compiler; pretty much impossible for me at the moment. I'm looking toã > >> see if there is more modern InterBBSing doorkit out there for C++, orã > even C that can be compiled using MSVS.ã > >> Any feedback would be appreciated.ã >ã > DM> Give OpenDoors a shot.ã >ã > I use OpenDoors currently. I didn't know it had any InterBBSing features.ã > Did I miss something? I'll have to take a closer look. I do use OpenDoorsã > for my door game to do things like printing text and color, even displayã > menus and such over a telnet connection. Not sure what you would call thatã > in technical terms. Thanks for the response.ããNo, I don't think it doesn't have any specific Inter-BBSing features. I'm notãaware of any doorkits that do. Sorry, I missed that requirement in yourãoriginal post.ãã digital manããSynchronet "Real Fact" #43:ãSynchronet added Baja/PCMS support with v2.00a (1994).ãNorco, CA WX: 67.4øF, 45.0% humidity, 1 mph WSW wind, 0.00 inches rain/24hrsã---ã þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.netã
  • From Jon Justvig@VERT/STEPPING to Digital Man on Fri Mar 10 12:49:26 2017
    Re: InterBBSing in C++ã By: Digital Man to Jon Justvig on Thu Mar 09 2017 09:08 pmããDM,ãã DM> Re: InterBBSing in C++ã DM> By: Jon Justvig to Digital Man on Thu Mar 09 2017 02:28 pmãã DM> No, I don't think it doesn't have any specific Inter-BBSing features. I'mã DM> not aware of any doorkits that do. Sorry, I missed that requirement inã DM> your original post.ããHey, not a problem. I know things can get overlooked at time. Thanks for theãresponse anyway. I'll keep looking around to see if I can find something I canãuse as far as InterBBSing source code goes. If nothing else, I can grind myãteeth on some of the outdated source and see if I can convert it to more modernãcode standards.ã---ããSincerely,ãJon Justvig (1:298/25)ãStepping Stone BBSãLegion RPG HQãhttp://vintagebbsing.com:81ãtelnet://vintagebbsing.comãssh://vintagebbsing.comãtrillian: cr1msonã---ã þ Synchronet þ Stepping Stone BBS -- telnet://vintagebbsing.com:23ã
  • From Deavmi@VERT/KK4QBN to Jon Justvig on Sun Mar 19 12:36:34 2017
    You looking for a library for doing BBS communications with within your C++ãapplication?ãã+==========+ããRegards,ãTristan B. Kildaire (Deavmi)ããEmail: deavmi@ewbbs.synchro.net; deavmi@kk4qbn.synchro.netãã+==========+ãã---ã þ Synchronet þ KK4QBN + (706)-422-9538 + kk4qbn.synchro.net + 24/7/365ã
  • From Xucaen@VERT/TIMEPORT to Jon Justvig on Fri Apr 21 12:17:28 2017
    Re: InterBBSing in C++ã By: Jon Justvig to Digital Man on Fri Mar 10 2017 12:49 pmããJon, I'm just curious, I'm not familiar with interBBS, what would be involvedãwith such a thing? Is it a way to send data to another BBS that runs the sameãgame or is it something else? I might be interested in working on such aãproject.ãã... "In the constellation of Cygnus there lurks a mysterious, invisible force."ãã---ã þ Synchronet þ The Time Portal - timeport.synchro.net:2112 - Home of Labyrinth.ã
  • From Kirkman@VERT/GUARDIAN to Jon Justvig on Sun Apr 23 17:47:10 2017
    There's also Synchronet's built-in JSON service. Does a good job.ãã////--------------------------------------------------ãBiC -=- http://breakintochat.com -=- bbs wiki and blogãã---ã þ Synchronetã
  • From cr1mson@VERT/TRMB to Xucaen on Mon Feb 19 20:53:43 2018
    Re: InterBBSing in C++ã By: Xucaen to Jon Justvig on Fri Apr 21 2017 12:17 pmããXucaen,ãã Xu> Jon, I'm just curious, I'm not familiar with interBBS, what would beã Xu> involved with such a thing? Is it a way to send data to another BBS thatã Xu> runs the same game or is it something else? I might be interested inã Xu> working on such a project.ããHadn't checked on this sub-board in awhile and caught this message. ãInterBBSing is a feature that involves two or more BBSes, such as a Leagueãgame. Exchanging data between systems. My main issue is the creation of gameãpackets with proper filenames. I am thinking of a system where it takes theãfirst couple characters of the filename for the game, then the other 6 for aãtime/date system and then an extention of the league number. So it would beãsomething like LG??????.316, the ? being the data/time characters.ãã---ããSincerely,ãJon JustvigãRaiders Inc BBSãWHQ Whisper-Echo-NetãLegion RPGãhttp://vintagebbsing.com:81ãtelnet://vintagebbsing.comã---ã þ Synchronet þ The Rusty MailBox - Penticton, BC Canada - trmb.synchro.netã
  • From cr1mson@VERT/TRMB to Kirkman on Mon Feb 19 20:54:56 2018
    Re: InterBBSing in C++ã By: Kirkman to Jon Justvig on Sun Apr 23 2017 05:47 pmããKirkman,ãã Ki> There's also Synchronet's built-in JSON service. Does a good job.ããThat might be a valid option, thanks for the info.ãã---ããSincerely,ãJon JustvigãRaiders Inc BBSãWHQ Whisper-Echo-NetãLegion RPGãhttp://vintagebbsing.com:81ãtelnet://vintagebbsing.comãã... My computer never locks uã---ã þ Synchronet þ The Rusty MailBox - Penticton, BC Canada - trmb.synchro.netã
  • From John Guillory@VERT/MAINLINE to cr1mson on Tue Feb 20 12:27:22 2018
    Re: InterBBSing in C++ã By: cr1mson to Xucaen on Mon Feb 19 2018 08:53 pmãã Xu>> Jon, I'm just curious, I'm not familiar with interBBS, what would beã Xu>> involved with such a thing? Is it a way to send data to another BBSã Xu>> that runs the same game or is it something else? I might beã Xu>> interested in working on such a project.ã Why not use the DoveNet Data message area for that?ãã cr> Hadn't checked on this sub-board in awhile and caught this message. ã cr> InterBBSing is a feature that involves two or more BBSes, such as a Leagueã cr> game. Exchanging data between systems. My main issue is the creation ofã cr> game packets with proper filenames. I am thinking of a system where itã cr> takes the first couple characters of the filename for the game, then theã cr> other 6 for a time/date system and then an extention of the league number.ã cr> So it would be something like LG??????.316, the ? being the data/timeã cr> characters. ã Why store the date and time in the filename, when the file has theãdate/time stored in the creation date/time field? That'd give you 6 additionalãletters for the name of the game packet. I still think that the data messageãarea would be the most ideal method for a multi-game packet.ãã---ã þ Synchronet þ KF5QEO's Shack - kingcoder.netã
  • From Jon Justvig@VERT to Xucaen on Thu Jun 7 23:54:56 2018
    Re: InterBBSing in C++ã By: Xucaen to Jon Justvig on Fri Apr 21 2017 12:17 pmãã Xu> Re: InterBBSing in C++ã Xu> By: Jon Justvig to Digital Man on Fri Mar 10 2017 12:49 pmãã Xu> Jon, I'm just curious, I'm not familiar with interBBS, what would beã Xu> involved with such a thing? Is it a way to send data to another BBS thatã Xu> runs the same game or is it something else? I might be interested inã Xu> working on such a project.ããSending/Receiving game packets to/from a HUB (main BBS) throughout the rest ofãthe "league". Game packets with filenames that include something like LG and 6ãcharacters with the time/date (anywhere from 000000 to ffffff). I haven't gotãmuch into it since I've been so busy lately. I apologize for the late reply,ãit's been a minute since I've been/read any Dove-Net messages. Life... gets inãthe way.ãã---ããSincerely,ãJon Justvig (1:298/25)ãHQ of Whisper-Echo-NetãHQ of Legion RPG for Windows/LinuxãLC for League 316ãhttp://vintagebbsing.com:81ãtelnet://vintagebbsing.comãssh://vintagebbsing.comãtrillian:cr1msonã---ã þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.netã