• Arrays

    From U. CraZy Diamond@VERT/TALAMASC/SPORT! to Reaper Man on Sun Jun 27 00:24:00 1999
    RE: Arrays�BY: Reaper Man to U. CraZy Diamond on Thu Jun 24 1999 11:07 pm�� > > Angus made a workaround that actually worked but it was only a workaround� > > still frustratingly limited. :(� > � > work around???� > now this is quite interesting?� > I'd be happy to see this work around and its "short-coming" after all if I c� > emmulate and array then that is good enough for me.��I'll look around and see if I can't dig it up for ya... I wouldn't have deleted�it on purpose.��Angus? Remember this?����---� � Synchronet � ��� The Serial Port ��� �807�547�2134�
  • From U. CraZy Diamond@VERT/TALAMASC/SPORT! to Angus Netfoot on Sun Jun 27 00:33:00 1999
    RE: Arrays�BY: Angus Netfoot to U. CraZy Diamond on Fri Jun 25 1999 09:48 am�� > > Angus made a workaround that actually worked but it was only a workaround� > > still frustratingly limited. :(� > >� > � > Yes, and if I recall it made for a significant performance bottleneck. It� > involved generating Baja BIN files on-the-fly and then EXEC_BINing them to� > access the data element. Worked, but was naturally slow due to the multiple� > disk-accesses involved.��Right. AIIRC it also required an excessive amount of coding. I remember doing�a few experiments with it and although it worked for the most part it wasn't as�effective as one would hope for.�Pretty clever, tho. If I can find it d'you mind if I repost it here?���---� � Synchronet � ��� The Serial Port ��� �807�547�2134�
  • From Angus Netfoot@VERT/TALAMASC to U. CraZy Diamond on Mon Jul 5 05:54:00 1999
    RE: Arrays�BY: U. CraZy Diamond to Angus Netfoot on Sun Jun 27 1999 07:33 am�� > > Yes, and if I recall it made for a significant performance bottleneck. I� > > involved generating Baja BIN files on-the-fly and then EXEC_BINing them t� > > access the data element. Worked, but was naturally slow due to the multi� > > disk-accesses involved.� > � > Right. AIIRC it also required an excessive amount of coding. I remember do� > a few experiments with it and although it worked for the most part it wasn't� > effective as one would hope for.� > Pretty clever, tho. If I can find it d'you mind if I repost it here?��Go right ahead. I would have done so except all my experimental code-frags�went west when the BBS box blew up.��If you can't find it I can probably re-generate some examples.���---� � Synchronet � telnet://talamasca-bbs.com http://www.talamasca-bbs.com�
  • From Reaper Man@VERT/TALAMASC/TIME/FLAMINT to U. CraZy Diamond on Mon Jul 5 10:56:00 1999
    RE: Arrays�BY: U. CraZy Diamond to Reaper Man on Sun Jun 27 1999 07:24:00�� > > work around???� > > now this is quite interesting?� > > I'd be happy to see this work around and its "short-coming" after all if � > > emmulate and array then that is good enough for me.� > � > I'll look around and see if I can't dig it up for ya... I wouldn't have dele� > it on purpose.� > � > Angus? Remember this?��almost enough to make me sit down and seriously learn how to do com i/o in�qbasic <shudder>��---� � Synchronet � Flamin' Torch BBS - The Board on Fire�
  • From Reaper Man@VERT/TALAMASC/TIME/FLAMINT to U. CraZy Diamond on Mon Jul 5 10:57:00 1999
    RE: Arrays�BY: U. CraZy Diamond to Angus Netfoot on Sun Jun 27 1999 07:33:00�� > Right. AIIRC it also required an excessive amount of coding. I remember do� > a few experiments with it and although it worked for the most part it wasn't� > effective as one would hope for.� > Pretty clever, tho. If I can find it d'you mind if I repost it here?��here is another prob, what are the limitations to disk i/o�can I read from anywhere in a file and write to anywhere?��---� � Synchronet � Flamin' Torch BBS - The Board on Fire�
  • From U. CraZy Diamond@VERT/TALAMASC/SPORT! to Reaper Man on Sat Jul 10 04:09:00 1999
    RE: Arrays�BY: Reaper Man to U. CraZy Diamond on Mon Jul 05 1999 05:57 pm�� > here is another prob, what are the limitations to disk i/o� > can I read from anywhere in a file and write to anywhere?��Of course. But you will have to know the field lengths and positions of your�target file and use FLOCK & FUNLOCK to lock the portions you are�reading/writing to/from as well as FSET_POS to move around to these file�positions.�Then use FREAD and FWRITE for file I/O.�ie: To read and write to a 25 char field from a file at file position 256-281�you would open the file in the usual manner, then��FSET_POS <file handle> 256 SEEK_SET # Move to beginning of record�FREAD <file handle> <var> 25 # Read what's there into <var>(str or int)�FSET_POS <file handle> -25 SEEK_CUR # Move back to file position�FLOCK <file handle> 25 # Lock that field�FWRITE <file handle> <source> 25 # Write (overwrite) at the current file � # position from <source>(str or int)�FSET_POS <file handle> -25 SEEK_CUR # (sigh) move back to file position�FUNLOCK <file handle> 25 # Unlock that record��That's basically it in a nutshell and you will have to fill in the blanks and�add other code required for proper flow and error checking but should point out�some of the pitfalls you might discover whilst trying this. :)��Hope it helps.�� _UCD_��---� � Synchronet � ��� The Serial Port ��� �807�547�2134�
  • From Reaper Man@VERT/TALAMASC/TIME/FLAMINT to U. CraZy Diamond on Sun Jul 11 02:43:00 1999
    RE: Arrays�BY: U. CraZy Diamond to Reaper Man on Sat Jul 10 1999 11:09:00�� > That's basically it in a nutshell and you will have to fill in the blanks an� > add other code required for proper flow and error checking but should point � > some of the pitfalls you might discover whilst trying this. :)��i see what you have there and it is most impressive...�It never occured to me to lock the file when I write�Also I kinda taylored the code for use in a program where data is read�in sets of 3 and written in 1 piece but I am going to save these posts�so that Ican make my head go boom after the quake2 game is over..���---� � Synchronet � Flamin' Torch BBS - The Board on Fire�