• Control 'A' coding

    From Jim King@VERT/TALAMASC to all on Wed Nov 24 09:18:00 1999
    ãAs viewed in QeditãBTW control P for raw input works exactly the same asãholding ALT and pressing 001 Notice that the I remainsãin the Flagged view.ãã Programming note. The reason I have so many sub menu's isã because, my users are primarily older women and they orã one did anyway get confused when the game didn't start whenã they pressed the #1. If there were more than 9 menu itemsã Sync waits to see which number is pressed next. If there areã less than 10 items pressing #1 causes the first game to beginã immediately. Also the menu items a sorted a bit more this way.ããã 1. Mainã 2. Gamesã 3. Triviaã 4. More Triviaã 5. Lisa's Gamesã \1^I6. InterBBS Games \1( InterBBS games by invite onlyã 7. Dream Games\1(ã 8. Spare3ã 9. Sysopã\1)ãã Select one or [Q] (1)ãããAs viewed by someone without an 'I' flagããã 1. Mainã 2. Gamesã 3. Triviaã 4. More Triviaã 5. Lisa's Gamesã InterBBS games by invite onlyã 7. Dream Gamesãã Select one or [Q] (1)ãããAs viewed with an 'I' Flagãã 1. Mainã 2. Gamesã 3. Triviaã 4. More Triviaã 5. Lisa's Gamesã I6. InterBBS Games InterBBS games by invite onlyã 7. Dream Gamesã 8. Spare3ã 9. Sysopããã Select one or [Q] (1)ãããIf I didn't make the XTRN_SEC screen... and the menu item for number 6ãwere limited to those with the flag 'I'... would the menu displayed showãthe item anyway? Would all the items be numbered consecutively?ããInquiring minds...etc.ããAs seen by a user with out the 'I' flag when left to its own methodsãSync does the right thing.ãããSelect External Program Section:ãã 1: Mainã 2: Gamesã 3: Triviaã 4: More Triviaã 5: Lisa's Gamesã 6: Dream Gamesã 7: Spare3ã 8: SysopããWhich, Quit or [1]: ÙãããSo... Sync seems to know what it's doing. Now to work on the matter ofãmaking compatible screens. Or taking them all away.ã---ã þ OLXWin 1.00b þ Bought some used paint. Came in the shape of a house. S.Wrightã þ Synchronet þ telnet://talamasca-bbs.com http://www.talamasca-bbs.comã
  • From Digital Man@VERT to Jim King on Mon Nov 29 09:57:00 1999
    RE: Control 'A' codingãBY: Jim King to all on Wed Nov 24 1999 05:18 pmãã > Programming note. The reason I have so many sub menu's isã > because, my users are primarily older women and they orã > one did anyway get confused when the game didn't start whenã > they pressed the #1. If there were more than 9 menu itemsã > Sync waits to see which number is pressed next. If there areã > less than 10 items pressing #1 causes the first game to beginã > immediately.ããDisabling Hot-keys for your users (toggle ON usermisc UM_COLDKEYS), over-ridesãthis behavior. In other words, they will have to hit ENTER regardless of theãnumber of digits entered.ããRobã---ã þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.netã