• BAJA - Linux

    From Altere@VERT/DARKDIM to Digital Man on Wed Nov 29 12:37:00 2000
    I'm having some msg problems here, please excuse this if it's a dbl post.ããAlright, are there any differences in the way moduser.dat is called fromãSBBS4WIN then SBBS4UNIX? The reason I ask is because I have a BAJA mod hereãthat modifies user data, when a user in on a Win node it makes all the changesãand those changes are saved. ããNow if you login to the Linux node and do the same, in the mod it appears to beãchanged but when you exit, the data isn't saved (meaning you go back into theãmod and its back the way it was). I realize the Linux version is yet ready forãdoors and whatnot but from what I've seen this should be working with noãproblems. <<-- that is 'isn't yet ready`.ããIt's not of great importance, was just seeing if simple BAJA mods would workãwith changing user data, unfortunalty I don't have the source code for this modãanymore. Again, works wonderfully in the win nodes...ãã---ã þ Synchronet þ Dàrk Dimension ááS ú telnet://bbs.linuxvault.org ú Back In Townã
  • From Digital Man@VERT to Altere on Wed Nov 29 05:56:48 2000
    RE: BAJA - LinuxãBY: Altere to Digital Man on Wed Nov 29 2000 08:37 pmãã > Alright, are there any differences in the way moduser.dat is called fromã > SBBS4WIN then SBBS4UNIX? ããNot to my knowledge.ãã > The reason I ask is because I have a BAJA mod hereã > that modifies user data, when a user in on a Win node it makes all the changã > and those changes are saved.ã > ã > Now if you login to the Linux node and do the same, in the mod it appears toã > changed but when you exit, the data isn't saved (meaning you go back into thã > mod and its back the way it was). I realize the Linux version is yet ready ã > doors and whatnot but from what I've seen this should be working with noã > problems. <<-- that is 'isn't yet ready`.ã > ã > It's not of great importance, was just seeing if simple BAJA mods would workã > with changing user data, unfortunalty I don't have the source code for this ã > anymore. Again, works wonderfully in the win nodes...ããWhen you "in the mod it appears to change" what do you mean? If you load upãUserEdit (on Windows), and do a refresh of the user record, do you see the dataãchange (when your mod is used on Windows or Linux)?ããWithout the source to the mod, it may be difficult to debug. Can you send meãthe .bin anyway?ããRobã---ã þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.netã
  • From altere@VERT/DARKDIM to Digital Man on Wed Nov 29 16:20:00 2000
    RE: BAJA - LinuxãBY: Digital Man to Altere on Wed Nov 29 2000 01:56 pmãã > When you "in the mod it appears to change" what do you mean? If you load upã > UserEdit (on Windows), and do a refresh of the user record, do you see the dã > change (when your mod is used on Windows or Linux)?ã > ã > Without the source to the mod, it may be difficult to debug. Can you send meã > the .bin anyway?ããThe data does not change when using the mod via linux. I did find out that itãdoes indeed create the moduser.dat in the node directory but its a 0byte fileãeverytime when the particular mod is run from linux.ããI believe you the the mod on your system, SHC (first one I used to test). Iãwrote the cheesy little game and if I remember correctly I had some sort ofãflag in there for a 0/1 unregistered/registered, it sounds like that is gettingãin the way for some reason (should be disabled though). ããAfter an hr of writing that msg I loaded up some other mods other people haveãwritten, didn't have a problem, even my old ACH works.ããMy guess is its just that particular mod and the way I wrote it long ago. I'mãtrying to reproduce the same thing with some code I wrote up quickly (trying toãmess with a reg/unreg'd flag like in SHC, only I can't remember that far backã-- to the BAJA manual!). ãã2 out of 3 mod's worked in linux.ãã---ã þ Synchronet þ Dark Dimension ááS ú telnet://dark.dimension-bbs.com ú Hit Me!ã