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FSE in BAJA
From
Darryl@VERT/TNETCAFE to
All on Sat Mar 3 14:03:00 2001
I'm just curious...would it be possible to write a full screen editor in BAJA?ããI might would take the time to do this myself, but I don't really have a clueãwhere to start. I have an idea of what it would look like and the editingãcommands necessary...it's just that I don't really know enough about theãSynchronet message base to start effectively. ããSo...anyone have a good idea of where to start?ããDarrylãbbs.telnetcafe.comããã---ã þ Synchronet þ Telnet Cafe * bbs.telnetcafe.com * Metairie, Louisiana USAã
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From
Digital Man@VERT to
Darryl on Sat Mar 3 19:29:12 2001
RE: FSE in BAJAãBY: Darryl to All on Sat Mar 03 2001 10:03 pmãã > I'm just curious...would it be possible to write a full screen editor in BAJããPossibly, but I wouldn't really recommend it. A real programming languageãshould be used (e.g. C, C++, Pascal) for such a big task. You'll need largeãbuffer allocation and probably a lot of other things that Baja doesn't have.ã ã > I might would take the time to do this myself, but I don't really have a cluã > where to start. I have an idea of what it would look like and the editingã > commands necessary...it's just that I don't really know enough about theã > Synchronet message base to start effectively.ããExternal editors simply create a text file (the name of which is usually passedãon the command line). No "message base" knowledge is necessary.ã ã > So...anyone have a good idea of where to start?ããUh.. do you know any other programming languages? :-)ããRobã---ã þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.netã
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From
Amcleod@VERT to
Darryl on Sat Mar 3 21:24:09 2001
RE: FSE in BAJAãBY: Darryl to All on Sat Mar 03 2001 10:03 pmãã > I'm just curious...would it be possible to write a full screen editor in ã > BAJA?ããIt might be feasible, but I suspect that it would be horribly difficult andãhorribly inefficient. Also, there WAS a limit to the "code" size of BAJAãmodules. I can't remember if this was removed, and in any case you might beãable to get around it by switching to other modules to perform variousãfunctions, but I can't say for certain.ããOver all, I'd say that this is certainly an ambitious project, butãill-advised.ã---ã þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.netã
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From
Darryl@VERT/TNETCAFE to
Digital Man on Sun Mar 4 00:31:00 2001
RE: FSE in BAJAãBY: Digital Man to Darryl on Sun Mar 04 2001 03:29 amãã > Possibly, but I wouldn't really recommend it. A real programming languageã > External editors simply create a text file (the name of which is usually pasã > on the command line). No "message base" knowledge is necessary.ã > Uh.. do you know any other programming languages? :-)ããDrats. I was looking to do the impossible. I do know a bit of C/C++, justãwanted to see if it could be done in baja.ããDarrylãbbs.telnetcafe.comããã---ã þ Synchronet þ Telnet Cafe * bbs.telnetcafe.com * Metairie, Louisiana USAã
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From
Darryl@VERT/TNETCAFE to
Amcleod on Sun Mar 4 00:32:00 2001
RE: FSE in BAJAãBY: Amcleod to Darryl on Sun Mar 04 2001 05:24 amãã > Over all, I'd say that this is certainly an ambitious project, butã > ill-advised.ããOh well, back to the drawing board....now where did I put that copy ofãOpendoors....ããDarrylãbbs.telnetcafe.comããã---ã þ Synchronet þ Telnet Cafe * bbs.telnetcafe.com * Metairie, Louisiana USAã
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From
Darryl@VERT/TNETCAFE to
Digital Man on Sun Mar 4 03:03:00 2001
RE: FSE in BAJAãBY: Digital Man to Darryl on Sun Mar 04 2001 03:29 amãã > External editors simply create a text file (the name of which is usually pasã > on the command line). No "message base" knowledge is necessary.ã > Uh.. do you know any other programming languages? :-)ããLet me ask you this. What about expanding on the internal line editor to giveãit more of a fse feel. I haven't looked at the code yet, but it should beãpossible to either expand on it or add an internal fse. It seems (to me) likeãit would be faster than an external fse. I know that you have other thingsãthat you are working on right now, so I don't expect it to be top priority forãyou. ããThe question is who would be interested in helping me expand on this? Likeãthey always say: Two heads are better than one, or better yet 3 or 4. :)ããDarrylããã---ã þ Synchronet þ Telnet Cafe * bbs.telnetcafe.com * Metairie, Louisiana USAã
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From
Digital Man@VERT to
Darryl on Sun Mar 4 05:37:55 2001
RE: FSE in BAJAãBY: Darryl to Digital Man on Sun Mar 04 2001 11:03 amãã > > External editors simply create a text file (the name of which is usually ã > > on the command line). No "message base" knowledge is necessary.ã > > Uh.. do you know any other programming languages? :-)ã > ã > Let me ask you this. What about expanding on the internal line editor to giã > it more of a fse feel. ããSince it's open source, you have that option.ãã > I haven't looked at the code yet, but it should beã > possible to either expand on it or add an internal fse. ããPossible, but I strongly believe that a full-screen editor is a big enoughãeffort to justify being implemented as a separate program.ãã > It seems (to me) likeã > it would be faster than an external fse. ããNot true. If the external editor was deeloped as a 32-bit WinSock application,ãit would (or rather could, depending the implementation) have exactly the sameãperfomance as an internal editor.ãã > I know that you have other thingsã > that you are working on right now, so I don't expect it to be top priority fã > you.ããRight. It's actually already on the to-do list.ã ã > The question is who would be interested in helping me expand on this? Likeã > they always say: Two heads are better than one, or better yet 3 or 4. :)ããI strongly recommend getting the latest XSDK and a 32-bit C/C++ compilerãand working on an external fse. Don't use OpenDoors if you can help it.ããRobã---ã þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.netã