I've been taking the first steps of making a door game with my daughter, andãyesterday I started exploring Sprite.js.ããI ran into an immediate roadblock, and I wanted to ask about.ããThe Sprite.js file says you have to save the sprite in .BIN format, and itãrecommends PabloDraw.ããI use PabloDraw on my Mac, but I had never tried .BIN format before.ããAnyway, I created a simple two-state 8x9 sprite of a girl, based on artwork Iãfound at an 8bit website, with one state showing her looking left and theãother looking right. I stacked them vertically as Sprite.js explained, thenãsaved the file as .BIN.ããBut when I tried loading the code on the BBS, the sprite was not right at all.ãOnly two or three lines of it seemed to be displaying, and they weren't inãorder.ããWhen I open the BIN in PabloDraw, my two vertically-stacked sprites were splitãhorizontally. Parts of each sprite were on the other side of the screen, withãlots of black space in between. I think it was displaying the .BIN as if itãwere 160 columns instead of 80.ããI tried upgrading PabloDraw (apparently the Mac App Store version isn't theãlatest), but no difference.ããAt that point I decided to give AcidDraw a whirl. I loaded my ANSI version andãsaved a .BIN. Same results on the BBS and in PabloDraw. I tried changing theãscreen width to 160. Same blotchy results again on the BBS, though PabloDrawãcorrectly displayed this .BIN.ããThen, reading the AcidDraw docs, I found it had a block mode. You canãhighlight an area, and save just that area. So I tried that. I highlight justãthe blocks making up my sprites and saved them as a .BIN.ãã*THIS* .BIN displayed properly on the BBS. But, again, it doesn't displayãright in PabloDraw. It's diced up into tiny pieces, since I guess PabloDrawãthinks it's 160 characters wide instead of 9.ããIs this just purely a PabloDraw issue? Is it maybe a Mac thing? What toolsãhave you guys used to produce sprites in Chicken Delivery, Star Trek, etc?ãã////--------------------------------------------------ãBiC -=-
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