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Transparency when using frames/sprites
From
Kirkman@VERT/GUARDIAN to
All on Sat Jun 14 16:23:32 2014
Is there a way to have an "alpha channel" or to set a color in an ANSI or a BINãas being transparent?ããI'd like to be able to make a character that's not perfectly rectangle, andãhave the background show through, but I'm not sure if that's possible with theãexisting tools.ããAnyone tried something like that with frame.js or sprite.js?ãã--Joshãã////--------------------------------------------------ãBiC -=-
http://breakintochat.com -=- bbs wiki and blogããã---ã þ Synchronetã
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From
Mro@VERT/BBSESINF to
Kirkman on Sat Jun 14 19:28:35 2014
Re: Transparency when using frames/spritesã By: Kirkman to All on Sat Jun 14 2014 04:23 pmãã > Is there a way to have an "alpha channel" or to set a color in an ANSI or aã > BIN as being transparent?ãã > I'd like to be able to make a character that's not perfectly rectangle, andã > have the background show through, but I'm not sure if that's possible withã > the existing tools.ãã16 colors, dude.ã---ã þ Synchronet þ ::: BBSES.info - free BBS services :::ã
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From
Kirkman@VERT/GUARDIAN to
Mro on Sat Jun 14 20:17:44 2014
Re: Transparency when using frames/spritesã By: Mro to Kirkman on Sat Jun 14 2014 07:28 pmãã > Re: Transparency when using frames/spritesã > By: Kirkman to All on Sat Jun 14 2014 04:23 pmã > ã > > Is there a way to have an "alpha channel" or to set a color in an ANSI orã > > BIN as being transparent?ã > ã > > I'd like to be able to make a character that's not perfectly rectangle, aã > > have the background show through, but I'm not sure if that's possible witã > > the existing tools.ã > ã > 16 colors, dude.ããObviously. But I guess what I'm getting at is, do any of the js librariesãprovide any way to mask a sprite so that a background character can showãthrough an empty character in the sprite?ãã--Joshãã////--------------------------------------------------ãBiC -=-
http://breakintochat.com -=- bbs wiki and blogããã---ã þ Synchronetã
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From
Mro@VERT/BBSESINF to
Kirkman on Sat Jun 14 22:41:44 2014
Re: Transparency when using frames/spritesã By: Kirkman to Mro on Sat Jun 14 2014 08:17 pmãã > > > I'd like to be able to make a character that's not perfectlyã > > > rectangle, a have the background show through, but I'm not sure ifã > > > that's possible wit the existing tools.ã > > ã > > 16 colors, dude.ãã > Obviously. But I guess what I'm getting at is, do any of the js librariesã > provide any way to mask a sprite so that a background character can showã > through an empty character in the sprite?ãããyou could rig something up with creativity and ansimationã---ã þ Synchronet þ ::: BBSES.info - free BBS services :::ã
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From
art@VERT/FATCATS to
Kirkman on Sun Jun 15 19:27:36 2014
Re: Transparency when using frames/spritesã By: Kirkman to All on Sat Jun 14 2014 16:23:32ããAhoy Kirkman,ãã > Is there a way to have an "alpha channel" or to set a color in an ANSI orã > a BIN as being transparent?ã > Anyone tried something like that with frame.js or sprite.js?ããYes, frame.js can do transparency. I believe sprite.js can also be used forã.BINs in order to do what you are asking. Have a look at the documentationãwithin the comments for each of those files for transparency details.ããKind regards,ãã art@fatcatsbbsdotcom ãã"Shoes are getting full of sand. I just hate that, don't you?"ã -- Geordi in ST:TNG "The Enemy"ãã---ã þ Synchronet þ fatcats bbs - fatcatsbbs.comã
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From
Kirkman@VERT/GUARDIAN to
art on Sun Jun 15 18:57:11 2014
Re: Transparency when using frames/spritesã By: art to Kirkman on Sun Jun 15 2014 07:27 pmãã > Yes, frame.js can do transparency. I believe sprite.js can also be used forã > .BINs in order to do what you are asking. Have a look at the documentationã > within the comments for each of those files for transparency details.ããI see frame.js allows frames to have a transparency property, which can be setãto true. The only explanation is "Do not display frame sectors where char ==ãundefined." ããSprite.js by default sets its frames to transparent = true.ããI guess what I'm still wondering about is how this actually works. So if I haveãa small rectangular frame filled with an ANSI or BIN file, nothing willãactually be transparent, because none of the characters will be undefined,ãright? I'm thinking the only way I could make use of the transparency is if Iãrender the characters individually in code, leaving some of them empty.ããã--Joshãããã////--------------------------------------------------ãBiC -=-
http://breakintochat.com -=- bbs wiki and blogããã---ã þ Synchronetã
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From
Kirkman@VERT/GUARDIAN to
Mro on Sun Jun 15 18:58:09 2014
Re: Transparency when using frames/spritesã By: Mro to Kirkman on Sat Jun 14 2014 10:41 pmãã > you could rig something up with creativity and ansimationããEr, yes, I'm aware I am capable of creating my own custom solution. I'm seekingãhelp with using any existing solutions in Synchronet, or with others who mayãhave already tackled similar siutuations previously.ãã--Joshãã////--------------------------------------------------ãBiC -=-
http://breakintochat.com -=- bbs wiki and blogããã---ã þ Synchronetã
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From
MCMLXXIX@VERT/MDJ to
Kirkman on Tue Jun 17 09:05:15 2014
Re: Transparency when using frames/spritesã By: Kirkman to art on Sun Jun 15 2014 18:57:11ãã > I see frame.js allows frames to have a transparency property, which can be sã > to true. The only explanation is "Do not display frame sectors where char ==ã > undefined."ã > ã > Sprite.js by default sets its frames to transparent = true.ã > ã > I guess what I'm still wondering about is how this actually works. So if I hã > a small rectangular frame filled with an ANSI or BIN file, nothing willã > actually be transparent, because none of the characters will be undefined,ã > right? I'm thinking the only way I could make use of the transparency is if ã > render the characters individually in code, leaving some of them empty.ããthat is correct, but you could apply a filter for a specific color (or specificãset of attributes) to your graphic after you load it into a frame by iteratingãthe contents as a 2D array and comparing the .attr property to whatever colorãyou'd like to filter, and just set it to undefined if it matches.ããã---ã þ Synchronet þ The BRoKEN BuBBLE (bbs.thebrokenbubble.com)ã
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From
Kirkman@VERT/GUARDIAN to
MCMLXXIX on Tue Jun 17 13:59:53 2014
Re: Transparency when using frames/spritesã By: MCMLXXIX to Kirkman on Tue Jun 17 2014 09:05 amãã > > I guess what I'm still wondering about is how this actually works. So if ã > > a small rectangular frame filled with an ANSI or BIN file, nothing willã > > actually be transparent, because none of the characters will be undefinedã > > right? I'm thinking the only way I could make use of the transparency is ã > > render the characters individually in code, leaving some of them empty.ã > ã > that is correct, but you could apply a filter for a specific color (or speciã > set of attributes) to your graphic after you load it into a frame by iteratiã > the contents as a 2D array and comparing the .attr property to whatever coloã > you'd like to filter, and just set it to undefined if it matches.ããThat's a nice idea. I'll give that a shot.ãã--Joshãããã////--------------------------------------------------ãBiC -=-
http://breakintochat.com -=- bbs wiki and blogããã---ã þ Synchronetã
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From
Mro@VERT/BBSESINF to
Kirkman on Tue Jun 17 20:03:53 2014
Re: Transparency when using frames/spritesã By: Kirkman to Mro on Sun Jun 15 2014 06:58 pmãã > > you could rig something up with creativity and ansimationãã > Er, yes, I'm aware I am capable of creating my own custom solution. I'mã > seeking help with using any existing solutions in Synchronet, or withã > others who may have already tackled similar siutuations previously.ããã"Er", what you are searching for is only an answer that you will like, not theãright answer or one that is good enough. ããyou are dealing with text here. you are dealing with ansi graphics here. ãthose are the confines in which you must work with. ã---ã þ Synchronet þ ::: BBSES.info - free BBS services :::ã
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From
Mro@VERT/BBSESINF to
Kirkman on Tue Jun 17 20:17:26 2014
Re: Transparency when using frames/spritesã By: Kirkman to Mro on Sun Jun 15 2014 06:58 pmãã > Re: Transparency when using frames/spritesã > By: Mro to Kirkman on Sat Jun 14 2014 10:41 pmãã > > you could rig something up with creativity and ansimationãã > Er, yes, I'm aware I am capable of creating my own custom solution. I'mãããwell, fucking escuse me.ãyou're displaying ansi graphics and i suggest a method of displayingãansigraphics to pull off what you want. how stupid of me. guess i've beenãdoing it wrong for the past 22 years.ããwhats your bbs url and how long have you ran a bbs?ã---ã þ Synchronet þ ::: BBSES.info - free BBS services :::ã
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From
MCMLXXIX@VERT/MDJ to
Mro on Wed Jun 18 10:05:22 2014
Re: Transparency when using frames/spritesã By: Mro to Kirkman on Tue Jun 17 2014 20:17:26ãã > well, fucking escuse me.ã > you're displaying ansi graphics and i suggest a method of displayingã > ansigraphics to pull off what you want. how stupid of me. guess i've beenã > doing it wrong for the past 22 years.ã > ã > whats your bbs url and how long have you ran a bbs?ããNotice the topic: Transparency when using frames/spritesããYou don't even know what question you are answering, let alone the best answerãfor it. How stupid of you, indeed. ããStep aside. (22 years eh? It's like you're gaining 2 years of experience in theãBBS community for every year that passes)ããã---ã þ Synchronet þ The BRoKEN BuBBLE (bbs.thebrokenbubble.com)ã
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From
MCMLXXIX@VERT/MDJ to
Mro on Wed Jun 18 10:07:14 2014
Re: Transparency when using frames/spritesã By: Mro to Kirkman on Tue Jun 17 2014 20:03:53ãã > "Er", what you are searching for is only an answer that you will like, not tã > right answer or one that is good enough.ã > ã > you are dealing with text here. you are dealing with ansi graphics here.ã > those are the confines in which you must work with.ããNo, he was searching for information about what is already available in orderãto save himself some time. Your answer may have been good enough, but itãcertainly wasn't the right one.ããã---ã þ Synchronet þ The BRoKEN BuBBLE (bbs.thebrokenbubble.com)ã
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From
Poindexter Fortran@VERT/REALITY to
Mro on Wed Jun 18 07:38:10 2014
Re: Transparency when using frames/spritesã By: Mro to Kirkman on Tue Jun 17 2014 08:17 pmãã Mr> whats your bbs url and how long have you ran a bbs?ããDICK FIGHT! DICK FIGHT!ãã---ã þ Synchronet þ realitycheckBBS --
http://realitycheckBBS.orgã
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From
Kirkman@VERT/GUARDIAN to
Mro on Wed Jun 18 13:23:06 2014
Re: Transparency when using frames/spritesã By: Mro to Kirkman on Tue Jun 17 2014 08:17 pmãã > you're displaying ansi graphics and i suggest a method of displayingã > ansigraphics to pull off what you want. how stupid of me. guess i've beenã > doing it wrong for the past 22 years.ããI appreciate your longevity in the scene, and I thank you for taking the time ãto reply to my question.ããBut the fact is, I asked something pretty specific, and "You could rig up ãsomething with creativity" was completely unhelpful.ããMCMLXXIX, on the other hand, offered a specific idea to help me make use of ãtransparency in frame.js.ãã > whats your bbs url and how long have you ran a bbs?ããJust for fun, I'll humor you:ããI run a private Synchronet BBS called "Guardian of Forever." It's for my kids, ãand for my own experimentation. It's been up for more than a year.ããI have been a BBS user since May 7, 1992. I cosysoped another guy's BBS for a ãnumber of years in the late 1990s, but I spent much more time as a faithful ãuser and promoter of local boards. I continued calling the longest-lived local ãBBSes until they began petering out in the mid-2000s.ããIn 2013 I created the Break Into Chat website. It features a wiki of BBS door ãgames, which is slowly expanding, and a blog where I've posted interviews and ãreminscences about BBSing and retrocomputing.ããIn 2014 I released a new game for Synchronet, called "Doubles."ããSo, that's me. Not as accomplished as you, I'm sure. Just a guy who sometimes ãasks questions, and appreciates the folks who are willing to help.ãã--Joshããã////--------------------------------------------------ãBiC -=-
http://breakintochat.com -=- bbs wiki and blogããã---ã þ Synchronetã
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From
Access Denied@VERT/PHARCYDE to
Mro on Wed Jun 18 12:28:50 2014
Hello Mro,ããOn 17 Jun 14 20:17, Mro wrote to Kirkman:ãã Mr> well, fucking escuse me.ã Mr> you're displaying ansi graphics and i suggest a method of displayingã Mr> ansigraphics to pull off what you want. how stupid of me. guess i'veã Mr> been doing it wrong for the past 22 years.ããEase up man. He asked if there was something in the JAVASCRIPT libraries that ãcould do what he was looking to do. You answered with something completely out ãof the boundary he was asking about.ãã Mr> whats your bbs url and how long have you ran a bbs?ããE-peen comparison in 2014? Sheesh..ããRegards,ãNickãã--- GoldED+/LNX 1.1.5-b20130910ã * Origin: Dark Sorrow | darksorrow.us (723:1/701)ã þ Synchronet þ thePharcyde_
telnet://bbs.pharcyde.org (Wisconsin)ã
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From
Kirkman@VERT/GUARDIAN to
MCMLXXIX on Wed Jun 18 16:04:37 2014
that is correct, but you could apply a filter for a specific color (orã > specific set of attributes) to your graphic after you load it into a frameã > by iterating the contents as a 2D array and comparing the .attr property toã > whatever color you'd like to filter, and just set it to undefined if itã > matches.ãããOkay, so I've written some code doing what you suggested, and it works:ããfunction maskFrame(theFrame) {ã var w = theFrame.width;ã var h = theFrame.height;ã for (var y = 0; y < h; y++) {ã for (var x = 0; x < w; x++) {ã var theChar = theFrame.getData(x,y);ã // If theChar is empty black space, clear attributesã // to make it act as transparent.ã if (theChar.ch == ' ' && theChar.attr == 7) {ã theFrame.clearData(x,y);ã } ã }ã }ã}ããfunction gamePlay() {ã player.sprite = new Sprite.Profile("boy", mapFrame, 1, 1, 'e', 'normal');ã maskFrame(player.sprite.frame);ã player.sprite.frame.draw();ãã var userInput = '';ã while( ascii(userInput) != 13 ) {ã userInput = console.getkey(K_UPPER | K_NOCRLF);ã player.sprite.getcmd(userInput);ã maskFrame(player.sprite.frame);ã Sprite.cycle();ã mapFrame.cycle();ã } ã}ããBut I did run into a roadblock with sprites. I have a profile sprite thatãchanges depending on whether it is facing left or right. Using the code above,ãthe mask doesn't change when the sprite changes orientation, so basically theãwrong characters are being masked.ããWhat should I do differently to make sure each orientation has its own mask?ããAlso, on a related note, where can I find what the numeric values in .attrãcorrespond to? it seems that 7 is black, but some other numbers also seemedãlike they might be black as well. ãã--Joshãã////--------------------------------------------------ãBiC -=- http://breakintochat.com -=- bbs wiki and blogãã---ã þ Synchronetã
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From
Digital Man@VERT to
Kirkman on Wed Jun 18 15:28:10 2014
Re: Re: Transparency when using frames/spritesã By: Kirkman to MCMLXXIX on Wed Jun 18 2014 04:04 pmãã > Also, on a related note, where can I find what the numeric values in .attrã > correspond to? it seems that 7 is black, but some other numbers also seemedã > like they might be black as well.ããthe console.attr property value corresponds to the IBM CGA text mode character ãattribute encoding:
http://www.seasip.info/VintagePC/cga.htmlãã0x07 is light grey (or dark white, depending on how you want to say it) ãforeground, with a black background.ãã0x47 would be light grey foreground with a blue background.ããtext/menu/attr.asc has the background color values shown as well. And I think ãTheDraw has a nice pallette feature.ãã digital manããSynchronet "Real Fact" #44:ãSynchronet External "Plain Old Telephone System" support was introduced in 2007.ãNorco, CA WX: 77.8øF, 45.0% humidity, 14 mph SE wind, 0.00 inches rain/24hrsã---ã þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.netã
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From
MCMLXXIX@VERT/MDJ to
Kirkman on Wed Jun 18 23:33:21 2014
Re: Re: Transparency when using frames/spritesã By: Kirkman to MCMLXXIX on Wed Jun 18 2014 16:04:37ãã > But I did run into a roadblock with sprites. I have a profile sprite thatã > changes depending on whether it is facing left or right. Using the code abovã > the mask doesn't change when the sprite changes orientation, so basically thã > wrong characters are being masked.ã > ã > What should I do differently to make sure each orientation has its own mask?ã > ã > Also, on a related note, where can I find what the numeric values in .attrã > correspond to? it seems that 7 is black, but some other numbers also seemedã > like they might be black as well.ããwell, there are two ways to solve the first problem.the problem being that theãsrite image is larger than the frame, so when you iterate the frame using itsãdimensions, you are only scanning/modifying that portion of the sprite.ããsolution 1: use the "use_offset" argument on the frame.getData() method, whichãshould get the data in the frame using the sprite offset which is what causesãit to change direction. this is the easiest fix, but not the most efficient.ããsolution 2: iterate frame.data (this returns the entire graphic you loaded in)ãonce, outside of the user input loop. you can do this once, immediately afterãloding the graphic in, so you arent doing it every single time it runs throughãyour loop.ããyou'll find the color values in sbbsdefs.jsããã---ã þ Synchronet þ The BRoKEN BuBBLE (bbs.thebrokenbubble.com)ã
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From
art@VERT/FATCATS to
All on Thu Jun 19 10:04:48 2014
Re: Transparency when using frames/spritesã By: Mro to Kirkman on Tue Jun 17 2014 20:17:26ããAhoy, dearest pukes!ããThe following line, is hereby deemed to be hilarities:ãã > whats your bbs url and how long have you ran a bbs?ããYou may now laugh heartily, and return to your scheduled BBSing.ããDarkest condolences,ãã art@fatcatsbbsdotcom ãã"When an old fighter - like me - dies, someone always steps forward toã take his place."ã -- Macius to Ro Laren in ST:TNG "Preemptive Strike"ãã---ã þ Synchronet þ fatcats bbs - fatcatsbbs.comã
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From
Kirkman@VERT/GUARDIAN to
MCMLXXIX on Fri Jun 20 14:29:40 2014
solution 2: iterate frame.data (this returns the entire graphic you loadedã > in) once, outside of the user input loop. you can do this once, immediatelyã > after loding the graphic in, so you arent doing it every single time itã > runs through your loop.ãããSo, the second solution definitely sounds better, since I only need to do itãonce. I wrote up some code, but the results I'm getting are the same asãbefore. The sprite looks great in it's initial orientation, but when I move itãa different direction, the mask doesn't match the new orientation.ããUsing a little debugger function, I see that the maskFrame function is indeedãiterating over all the characters in the entire sprite. So I'm not sure whyãthis isn't working.ããHere's my revised code:ããfunction maskFrame(theFrame) {ã var x, y, theArray, theChar;ã for (x=0; x<theFrame.data.length; x++) {ã theArray = theFrame.data[x];ã for (y=0; y<theArray.length; y++) {ã theChar = theFrame.data[x][y];ã if (theChar.ch == ' ' && theChar.attr < 15) {ã theFrame.data[x][y].ch = undefined;ã theFrame.data[x][y].attr = undefined;ã } ã }ã }ã}ããfunction gamePlay() {ã player.sprite = new Sprite.Profile("boy", mapFrame, 1, 1, 'e', 'normal');ã maskFrame(player.sprite.frame);ã player.sprite.frame.draw();ã var userInput = '';ã while( ascii(userInput) != 13 ) {ã userInput = console.getkey(K_UPPER | K_NOCRLF);ã player.sprite.getcmd(userInput);ã Sprite.cycle();ã mapFrame.cycle();ã } ã} ããã--Joshãã////--------------------------------------------------ãBiC -=- http://breakintochat.com -=- bbs wiki and blogãã---ã þ Synchronetã
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From
MCMLXXIX@VERT/MDJ to
Kirkman on Fri Jun 20 16:17:08 2014
Re: Re: Transparency when using frames/spritesã By: Kirkman to MCMLXXIX on Fri Jun 20 2014 14:29:40ãã > So, the second solution definitely sounds better, since I only need to do itã > once. I wrote up some code, but the results I'm getting are the same asã > before. The sprite looks great in it's initial orientation, but when I move ã > a different direction, the mask doesn't match the new orientation.ã > ã > Using a little debugger function, I see that the maskFrame function is indeeã > iterating over all the characters in the entire sprite. So I'm not sure whyã > this isn't working.ããyour code looks fine to me, so I'll have to see if I can get it working on myãend. If you don't mind giving me a day or two to do find time to do that I'llãget back to you.ãã---ã þ Synchronet þ The BRoKEN BuBBLE (bbs.thebrokenbubble.com)ã
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From
Kirkman@VERT/GUARDIAN to
MCMLXXIX on Fri Jun 20 17:25:59 2014
your code looks fine to me, so I'll have to see if I can get it working onã > my end. If you don't mind giving me a day or two to do find time to do thatã > I'll get back to you.ãããSure, that would be awesome. Thanks again for all your help.ãã--Joshããã////--------------------------------------------------ãBiC -=- http://breakintochat.com -=- bbs wiki and blogãã---ã þ Synchronetã
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From
MCMLXXIX@VERT/MDJ to
Kirkman on Fri Jun 20 21:36:26 2014
Re: Re: Transparency when using frames/spritesã By: Kirkman to MCMLXXIX on Fri Jun 20 2014 17:25:59ãã > > your code looks fine to me, so I'll have to see if I can get it working oã > > my end. If you don't mind giving me a day or two to do find time to do thã > > I'll get back to you.ã > ã > ã > Sure, that would be awesome. Thanks again for all your help.ãããok. should be all set now if you update frame.js from cvs.synchro.netããyou found a bug. I have squashed it.ããshould be ok without any code changes. ãã---ã þ Synchronet þ The BRoKEN BuBBLE (bbs.thebrokenbubble.com)ã
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From
Kirkman@VERT/GUARDIAN to
MCMLXXIX on Fri Jun 20 20:55:35 2014
Re: Re: Transparency when using frames/spritesã By: MCMLXXIX to Kirkman on Fri Jun 20 2014 09:36 pmãã MC> ok. should be all set now if you update frame.js from cvs.synchro.netã MC> you found a bug. I have squashed it.ã MC> should be ok without any code changes. ããWow, how about that. I'll update as soon as I get home tonight. Thanks againãfor taking a look and helping learn how to do this.ãã--Joshãã////--------------------------------------------------ãBiC -=-
http://breakintochat.com -=- bbs wiki and blogããã---ã þ Synchronetã
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From
MCMLXXIX@VERT/MDJ to
Kirkman on Sat Jun 21 00:04:59 2014
Re: Re: Transparency when using frames/spritesã By: Kirkman to MCMLXXIX on Fri Jun 20 2014 20:55:35ãã > Wow, how about that. I'll update as soon as I get home tonight. Thanks againã > for taking a look and helping learn how to do this.ããI don't recall helping you much. You figured out a great deal of this on yourãown, apparently. Good luck with your game, I'd like to see it when it's done.ãã---ã þ Synchronet þ The BRoKEN BuBBLE (bbs.thebrokenbubble.com)ã
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From
Kirkman@VERT/GUARDIAN to
MCMLXXIX on Sat Jun 21 10:00:48 2014
Re: Re: Transparency when using frames/spritesã By: MCMLXXIX to Kirkman on Sat Jun 21 2014 12:04 amãã MC> I don't recall helping you much. You figured out a great deal of this onã MC> your own, apparently. Good luck with your game, I'd like to see it whenã MC> it's done. ããWell, the game that prompted me to ask about transparency is more of anãopen-ended discovery project with my daughter. We still don't have a firmãconcept. If it ever becomes something worthwhile, I'll definitely share it.ããBut I did release a game called "Doubles" recently. It's an ansified version ofã2048.
http://github.com/kirkman/doubles/ããI also have another project called "Sports Stats" that is partially working,ãbut I'm dissatisfied with some parts, so it may be a while before it's trulyãrelease-able.ãã--Joshãã////--------------------------------------------------ãBiC -=-
http://breakintochat.com -=- bbs wiki and blogããã---ã þ Synchronetã
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From
echicken@VERT/ECBBS to
Access Denied on Thu Jun 26 16:08:58 2014
Re: Re: Transparency when using frames/spritesã By: Access Denied to Mro on Wed Jun 18 2014 12:28:50ãã AD> E-peen comparison in 2014? Sheesh..ããWell, fucking excuuuuuuuuuuuuuuuuuuse ME! My BBS dong is bigger than your BBSãdong.ãã---ãechickenãelectronic chicken bbs - bbs.electronicchicken.com - 416-273-7230ã þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.comã
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From
Poindexter Fortran@VERT/REALITY to
echicken on Thu Jun 26 15:47:18 2014
Re: Re: Transparency when using frames/spritesã By: echicken to Access Denied on Thu Jun 26 2014 04:08 pmãã ec> Well, fucking excuuuuuuuuuuuuuuuuuuse ME! My BBS dong is bigger than yourã ec> BBS dong.ããCan you type with it?ãã---ã þ Synchronet þ realitycheckBBS --
http://realitycheckBBS.orgã
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From
echicken@VERT/ECBBS to
Poindexter Fortran on Thu Jun 26 23:14:47 2014
Re: Re: Transparency when using frames/spritesã By: Poindexter Fortran to echicken on Thu Jun 26 2014 15:47:18ãã PF> Can you type with it?ããSure, albeit slowly. It's kind of a hunt-and-pecker.ãã---ãechickenãelectronic chicken bbs - bbs.electronicchicken.com - 416-273-7230ã þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.comã
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From
Poindexter Fortran@VERT/REALITY to
echicken on Fri Jun 27 08:35:00 2014
echicken wrote to Poindexter Fortran <=-ãã PF> Can you type with it?ãã ec> Sure, albeit slowly. It's kind of a hunt-and-pecker.ããThat man can sling the puns with the best of them...ãã--pFãããã... The most important thing is the thing most easily forgottenã--- MultiMail/Win32 v0.50ã þ Synchronet þ realitycheckBBS -- http://realitycheckBBS.orgã
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From
Deuce@VERT/SYNCNIX to
Poindexter Fortran on Fri Jun 27 19:11:31 2014
Re: Re: Transparency when using frames/spritesã By: Poindexter Fortran to echicken on Fri Jun 27 2014 08:35 amãã > ec> Sure, albeit slowly. It's kind of a hunt-and-pecker.ã >ã > That man can sling the puns with the best of them...ããHe's also a meat!ããã---ã
http://DuckDuckGo.com/ a better search engine that respects your privacy.ã þ Synchronet þ My Brand-New BBS (All the cool SysOps run STOCK!)ã
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From
Khelair@VERT/TINFOIL to
Mro on Wed Jul 16 10:25:53 2014
Re: Transparency when using frames/spritesã By: Mro to Kirkman on Tue Jun 17 2014 20:17:26ãã > well, fucking escuse me.ã > you're displaying ansi graphics and i suggest a method of displayingã > ansigraphics to pull off what you want. how stupid of me. guess i've beenã > doing it wrong for the past 22 years.ãã Ah... A return to the original ways of Mro. I was getting on his ass aãlittle bit earlier while catching up, and I was starting to feel bad becauseãhis content was decent enough so that he wasn't directly pissing intoãanyone's face or rubbing their fur completely backwards. I don't know why Iãdon't just go and become happy or content with the fact that most people justãnever change.ã Oh well. At least I don't feel bad about flaming this dipshit now. He'sãstill up to his ways of chasing off the very people that are looking to addãtheir own custom synchronet experience and content. This, just after I attackãhis ass on a message in which he's talking about how 'these days anybody canãrun a BBS, anybody can code at a level beyond 2nd year AS compsci degrees, etcãetc etc'. This person's doing the other thing he said, no doubt (picking up aãbook and reading it), yet still, somehow, this guy is someone that heãshould bring his guns to bear on?ã The 'Er,' dipshit, was a nice way to deal with your condescending bullshit.ãYou flaming him for it is over the line.ã I don't advocate straight out murder, like you have in the past, but I'llãadvocate urging you to kill yourself making the planet a better place. You'reãlocking up all of those amino acids and organic molecules that could actuallyãbe adding something useful to the plights on this planet, but no, they've gotãto sit there rotting in your tub of blubber and guts. Get on with it, pussy.ãã To everyone else: pardon me. If it offends I will stop; otherwise I enjoyãthis despite the fact that he sometimes doesn't get a chance to read it justãbecause I think it's encouraging to some of the people he fucks with. Well,ãit's gotten some laughs before, too, and I always love to bring a smile toãpeople's faces. :)ãã -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-ãã This need not feel so strange; pay attention to Ladyã Liberty's Anklets, if you're so inclined.ãã -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-ãã---ã þ Synchronet þ Tinfoil Tetrahedron BBS telnet or ssh:
tinfoil.synchro.netã
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From
Nightfox@VERT/DIGDIST to
art on Thu Jul 17 07:54:38 2014
Re: Transparency when using frames/spritesã By: art to All on Thu Jun 19 2014 10:04:48ãã ar> The following line, is hereby deemed to be hilarities:ãã >> whats your bbs url and how long have you ran a bbs?ããIndeed. ;)ãã ar> Ahoy, dearest pukes!ããI like this too. :) Homage to someone who we all know on Dove-Net.. ;)ããNightfoxãã---ã þ Synchronet þ Digital Distortion BBS - digitaldistortionbbs.comã