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Shells: Roguelike
From
Mindless Automaton@VERT/ELDRITCH to
DOVE-Net.Programming_(Jav on Wed Aug 30 19:03:00 2006
I've been working on a shell for my BBS that is similar to a roguelikeãgame (ie. Nethack, Angband, Moria, Adom, etc.)ããAlthough incomplete (you can walk around, but thats about it), I have it ãavailable as a demo on my BBS. Its also available to the guest account.ããQuestions, comments, etc. appreciated.ããThanks,ããMindless Automatonã---ã þ Synchronet þ Eldritch Clockwork BBSã
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From
Deuce@VERT/SYNCNIX to
Mindless Automaton on Wed Aug 30 23:06:00 2006
Re: Shells: Roguelikeã By: Mindless Automaton to DOVE-Net.Programming_(Jav on Wed Aug 30 2006 07:03 pmãã > I've been working on a shell for my BBS that is similar to a roguelikeã > game (ie. Nethack, Angband, Moria, Adom, etc.)ã >ã > Although incomplete (you can walk around, but thats about it), I have itã > available as a demo on my BBS. Its also available to the guest account.ã >ã > Questions, comments, etc. appreciated.ããA telnet address would help out.ãã---ãI find pleasure in knowing... this colours my words enough that people think Iãenjoy proving them wrong. Howver, I would be just as happy being proven wrongãand knowing more than proving myself right. Please understand that anyãperceived rudeness is not intended. Rest assured that should I feel like beingãpurposely rude, I will insult you personally and not attack your knowledge.ãã---ã þ Synchronet þ My Brand-New BBS (All the cool SysOps run STOCK!)ã
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From
Mindless Automaton@VERT/ELDRITCH to
Deuce on Thu Aug 31 10:15:00 2006
Deuce wrote:ã> Re: Shells: Roguelikeã> By: Mindless Automaton to DOVE-Net.Programming_(Jav on Wed Aug 30 2006 07:03 pmã> ã> > I've been working on a shell for my BBS that is similar to a roguelikeã> > game (ie. Nethack, Angband, Moria, Adom, etc.)ã> >ã> > Although incomplete (you can walk around, but thats about it), I have itã> > available as a demo on my BBS. Its also available to the guest account.ã> >ã> > Questions, comments, etc. appreciated.ã> ã> A telnet address would help out.ã> ããThis message was just to built hype. Snakes on a Plane! ;Pããeldritch.darktech.orgãã-Mindless Automatonã---ã þ Synchronet þ Eldritch Clockwork BBSã
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From
Mindless Automaton@VERT/ELDRITCH to
Deuce on Wed Sep 6 09:53:00 2006
Deuce wrote:ã> Re: Shells: Roguelikeã> By: Mindless Automaton to DOVE-Net.Programming_(Jav on Wed Aug 30 2006 07:03 pmã> ã> > I've been working on a shell for my BBS that is similar to a roguelikeã> > game (ie. Nethack, Angband, Moria, Adom, etc.)ã> >ã> > Although incomplete (you can walk around, but thats about it), I have itã> > available as a demo on my BBS. Its also available to the guest account.ã> >ã> > Questions, comments, etc. appreciated.ã> ã> A telnet address would help out.ã> ããAlright, so having had a look, do you think writing a game using ãjavascript? Its just the default shell slopped up to pretend toãbe a game. :)ããHow hard do you think it'd be to code it to be multinode so you could ãsee another user walking around?ããThanks,ããMindless Automatonã---ã þ Synchronet þ Eldritch Clockwork BBSã
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From
Deuce@VERT/SYNCNIX to
Mindless Automaton on Wed Sep 6 12:39:00 2006
Re: Re: Shells: Roguelikeã By: Mindless Automaton to Deuce on Wed Sep 06 2006 09:53 amãã > How hard do you think it'd be to code it to be multinode so you couldã > see another user walking around?ããWell, you have file access and file locking, so it'd be no harder than writingãsuch a thing in any other language.ãã---ãI find pleasure in knowing... this colours my words enough that people think Iãenjoy proving them wrong. Howver, I would be just as happy being proven wrongãand knowing more than proving myself right. Please understand that anyãperceived rudeness is not intended. Rest assured that should I feel like beingãpurposely rude, I will insult you personally and not attack your knowledge.ãã---ã þ Synchronet þ My Brand-New BBS (All the cool SysOps run STOCK!)ã
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From
Mindless Automaton@VERT/ELDRITCH to
Deuce on Wed Sep 6 19:44:00 2006
Deuce wrote:ã> Re: Re: Shells: Roguelikeã> By: Mindless Automaton to Deuce on Wed Sep 06 2006 09:53 amã> ã> > How hard do you think it'd be to code it to be multinode so you couldã> > see another user walking around?ã> ã> Well, you have file access and file locking, so it'd be no harder than writingã> such a thing in any other language.ã> ããSo in other words no matter what language I code in, I have to learn it ãbefore I can code something. ;)ããRats..ãã-Mindless Automatonã---ã þ Synchronet þ Eldritch Clockwork BBSã
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From
Tracker1@VERT/TRN to
Mindless Automaton on Thu Sep 7 16:49:00 2006
Mindless Automaton wrote:ã>>> How hard do you think it'd be to code it to be multinode so you couldã>>> see another user walking around?ã>>ã>> Well, you have file access and file locking, so it'd be no harder than writingã>> such a thing in any other language.ã> ã> So in other words no matter what language I code in, I have to learn it ã> before I can code something. ;)ã> ã> Rats..ããdespite what many, many VB and PHP developers believe.. yes.ãã-- ãMichael J. Ryan - tracker1(at)theroughnecks(dot)net - www.theroughnecks.netãicq: 4935386 - AIM/AOL: azTracker1 - Y!: azTracker1 - MSN/Win: (email)ãã---ã þ Synchronet þ theroughnecks.net - you know you want itã
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From
James King@VERT to
Mindless Automaton on Sat Sep 30 09:46:53 2006
Deuce wrote:ã > > Re: Re: Shells: Roguelikeã > By: Mindless Automaton to Deuce on Wed Sep 06 2006 09:53 amãã > > > How hard do you think it'd be to code it to be multinode so you could ã > > > see another user walking around?ã > > ã > > Well, you have file access and file locking, so it'd be no harder than ã > > writing such a thing in any other language.ã > ãã > So in other words no matter what language I code in, I have to learn it ã > before I can code something. ;)ãã > Rats..ãã So many of us reach the same conclusion...ãNuc...Nucl... Nucular... {psst what's it called, again?}ã---ã þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.netã