• xtrn/lord/lord.js

    From deuce@VERT to CVS commit on Mon Apr 6 00:25:56 2020
    xtrn/lord lord.js 1.37 1.38
    Update of /cvsroot/sbbs/xtrn/lord
    In directory cvs:/tmp/cvs-serv27247

    Modified Files:
    lord.js
    Log Message:
    Fix new player call.




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  • From deuce@VERT to CVS commit on Mon Apr 6 12:57:22 2020
    xtrn/lord lord.js 1.38 1.39
    Update of /cvsroot/sbbs/xtrn/lord
    In directory cvs:/tmp/cvs-serv28033

    Modified Files:
    lord.js
    Log Message:
    Don't crash when weenies try to join the game.




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  • From Rob Swindell@VERT to Git commit to sbbs/master on Sun Sep 6 18:44:57 2020
    https://gitlab.synchro.net/sbbs/sbbs/-/commit/aeeda5a5f18cfb6c05227ee8
    Modified Files:
    xtrn/lord/lord.js
    Log Message:
    On a fresh install, this 'Removing unknown fmutex' error always happens

    The file is state.bin.lock.
    Just ignore it (let Deuce debug the reason why).

    ---
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  • From Rob Swindell@VERT to Git commit to sbbs/master on Thu Nov 19 20:31:41 2020
    https://gitlab.synchro.net/sbbs/sbbs/-/commit/149471e540c58e07f32841f9
    Modified Files:
    xtrn/lord/lord.js
    Log Message:
    Fix failure to run RESET via jsexec ('bbs' not defined).

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  • From Rob Swindell@VERT to Git commit to sbbs/master on Thu Nov 19 20:58:11 2020
    https://gitlab.synchro.net/sbbs/sbbs/-/commit/9945f0d795ec88706fbbc86e
    Modified Files:
    xtrn/lord/lord.js
    Log Message:
    Go back to the rev 1.37 behavior (don't confirm RESET when run via JSexec)

    ... but do it do it correctly. This allows for automated game-reset, e.g.
    via cron job or timed event.

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  • From Deuce@VERT to Git commit to sbbs/master on Thu Nov 19 23:25:47 2020
    https://gitlab.synchro.net/sbbs/sbbs/-/commit/99c4b635310a520a86cddf1f
    Modified Files:
    xtrn/lord/lord.js
    Log Message:
    Change name *and* real_name to 'X' when deleting a users.

    Deleted users would be "properly" loaded as 'X' which would mean
    they wouldn't show up in rankings and couldn't be attacked.

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  • From Deuce@VERT to Git commit to sbbs/master on Thu Nov 19 23:39:55 2020
    https://gitlab.synchro.net/sbbs/sbbs/-/commit/7154af933c3f85debeed4283
    Modified Files:
    xtrn/lord/lord.js
    Log Message:
    Generate scores.lrd whenever a player exits.

    Not sure how I missed this bit.

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  • From Rob Swindell@VERT to Git commit to sbbs/master on Fri Nov 20 00:44:17 2020
    https://gitlab.synchro.net/sbbs/sbbs/-/commit/43e87cd034f70d1af8c8f9ea
    Modified Files:
    xtrn/lord/lord.js
    Log Message:
    Generate scores.lrd when gracefully quitting with 'Q' too.

    ---
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  • From Deucе@VERT to Git commit to main/sbbs/master on Tue Dec 31 01:46:20 2024
    https://gitlab.synchro.net/main/sbbs/-/commit/18ef9ed283f03e45b7997b6a
    Modified Files:
    xtrn/lord/lord.js
    Log Message:
    Actually use the SyncTERM cache list command.

    This verifies the MD5 sums of the files, not the file date, so is
    better all around, and is much faster than using the RIP file
    statistics stuff.

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  • From Deucе@VERT to Git commit to main/sbbs/master on Tue Mar 25 07:30:58 2025
    https://gitlab.synchro.net/main/sbbs/-/commit/e5927b5a300e6672fe7e1174
    Modified Files:
    xtrn/lord/lord.js
    Log Message:
    Fix issue #766

    Don't save player if player is undefined.

    Presumably someone is sitting at the intitial menu until they run
    out of time on the BBS. The error was completely harmless.

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