I would define the character ascii with the SCREEN4 or SCREEN2 and put a color
multicolor to it.
The example here down, doen't work. How I can do??
Bye
Andrea
60 SCREEN 4:CLS:COLOR 15,0,0
70 OPEN"GRP:"AS#1
80 REM DEFINE CHARACTER WALL
90 FOR A=0 TO 7:READ B:VPOKE65*8+A,B:NEXT A
100 DATA 0,251,251,251,0,127,127,127
110 REM COLOR CHARACTER WALL
120 VPOKE 8208,16*8+14
130 PRESET(10,10):PRINT#1,"AAAAAAAAAAAA"
140 GOTO 140
Hi Andrea
When you put a character with PRINT#1, Basic takes its patern from the ROM, not
the defined character. Try using
130 for i=0 to 11:VPOKE 6144+i,65:NEXT
This will put character 65 ("A") at start of vram screen zone, address 6144.
(&h1800) . If you want it on another x & y,
you must add 1 (x+1) or 32 (y+1)
Byes
Juan Luis, MsxKun