And there it is, for the fourth year in a row: MSXdev, the annual
MSX1 game development contest that took the MSX community by
surprise. After a slow start, MSXdev'04 resulted in 16 new MSX1
games, whilst MSXdev'05 even surpassed that success with 21 brand
new MSX games for the whole community to enjoy. Now, the time has
come for MSXdev'06!.
Previously organised by Eduardo Robsy, the MSXDEV contest is now
organised by a team composed of 3 MSX fans : Jon Cortazar (aka
viejo_archivero), Sjoerd Lammertsma (aka BodyHammeR) and myself,
Benoît Delvaux (aka mars2000you).
The new MSXdev website contains a lot of information (and downloads)
of the previous editions of the competition. In short, these are the
rules for MSXdev'06:
- Games have to be supplied as .ROM files and can be up to 128KB in
size. Of course, smaller games are allowed as well
- All games should be 100% compatible with the first generation of
MSX computers, being an MSX1 with 16kB RAM and 16kB VRAM. The games
should also work on MSX2, MSX2+ and turboR computers
- It is allowed to use additional hardware like SCC, MSX-MUSIC,
GFX9000, R800 et cetera. This time those add-ons will be taken into
account when judging the entries, even giving them extra points!
- Although original game concepts are preferred, remakes and ports
will be accepted
- Games have to be completed before December 31st, 2006
So, for now, people can start developing their MSXdev'06 entries
and -like in previous editions- sponsors are free to contact the
MSXdev team for offering new parallel contests, following the same
sponsorship system we saw on the last edition. At the moment there
is only one nice prize to be won: a Panasonic FS-A1GT MSX turboR
Developers: you have more than 8 months left to develop your games
so you have no excuses. Happy developing, and good luck!