Bienvenido/a al sistema de búsqueda de HispaMSX
- 1. I seek song of Pink Panther in file MBM for FM-PAC (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Mon, 23 Aug 2004 09:46:45 +0100
- Hello, I seek song of Pink Panther in file MBM for FM-PAC or if somebody can it make the song Pink Panther in file MBM. Bye Andrea [Se han eliminado los trozos de este mensaje que no contenÃan texto
- /archive/msg18014.html (5,674 bytes)
- 2. I search a FM-PAC for MSX (puntuación: 1)
- Autor: "Andrea Gasparrini Software house msx" <gasparrini@sitoverde.com>
- Fecha: Fri, 20 Sep 2002 21:32:41 +0100
- Hello all you of MSX, I search a FM-PAC for MSX, please, help me!! Good Bye Andrea Gasparrini Software House MSX http://web.tiscali.it/softwarehousemsx -- I tuoi LOGHI e le tue SUONERIE preferite su:
- /archive/msg12186.html (6,163 bytes)
- 3. To put The SPRITE Magnify With Together Those Normal (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Fri, 03 Sep 2004 08:22:24 +0100
- Hello, I have sent an interesting routine to you, maids to put and to have the sprites magnified together with those normal appeared, in this way it is had on I screen it the double one of the sprite
- /archive/msg18173.html (6,436 bytes)
- 4. R: Updating site and new games production of AGsoftware (puntuación: 1)
- Autor: "Andrea Gasparrini" <andreagasparrini@virgilio.it>
- Fecha: Mon, 31 Mar 2003 13:21:30 +0100
- Updating site and new games production of AGsoftware http://web.tiscali.it/softwarehousemsx/ contact: andreagasparrini(_en_)virgilio(_punto_)it bye AGsoftware Italy [Se han eliminado los trozos de es
- /archive/msg13381.html (6,179 bytes)
- 5. work for SCREEN4 define new character (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Sun, 05 Sep 2004 11:12:45 +0100
- Hello, I have a problem!!, I would do work for SCREEN4 with define new character, but without to use OPEN"GRP:"AS#1 and PRINT#1, for work with XBASIC-KUN, I would to print the score, high score ect..
- /archive/msg18212.html (6,679 bytes)
- 6. I search a mailing list japanese for MSX (puntuación: 1)
- Autor: "Andrea Gasparrini Software house msx" <gasparrini@sitoverde.com>
- Fecha: Sun, 27 Oct 2002 09:40:11 +0100
- Hello, Where can I find a Mailing List Japanese for MSX? Good bye Andrea Gasparrini __________________________________________ FAI SAPERE CHE CI SEI !! Info al numero verde 800 914 485 http://www.edi
- /archive/msg12423.html (6,115 bytes)
- 7. Define character on SCREEN4 and color them (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Sat, 04 Sep 2004 12:02:01 +0100
- Hello, I have understand how to define the characters and to print them on SCREEN4, but I don't know how to color them using VPOKE, how can I do? This program define one character and then print on s
- /archive/msg18191.html (6,050 bytes)
- 8. I search a converter of file from MIDI to file MBM or MWM for MSX (puntuación: 1)
- Autor: "Andrea Gasparrini" <andreagasparrini@virgilio.it>
- Fecha: Sat, 15 Feb 2003 22:08:04 +0100
- Hello, I search a converter of file from MIDI to file MBM or MWM for MSX!!! Thanks and good bye.......... Andrea Gasparrini from Italy [Se han eliminado los trozos de este mensaje que no contenÃan t
- /archive/msg13147.html (6,006 bytes)
- 9. SCROLL for all screen for new videogames (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Tue, 17 Aug 2004 18:55:19 +0100
- HELP ME! HELP ME! HELP ME! HELP ME! HELP ME! HELP ME! HELP ME! HELP ME! HELP ME! HELP ME! -- Original Message -- From: Andrea To: hispamsx(_en_)yahoogroups(_punto_)com Sent: Sunday, August 15, 2004 1
- /archive/msg17942.html (8,764 bytes)
- 10. scroll horizontal with cycle (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Thu, 19 Aug 2004 18:01:48 +0100
- Hello we all of MSX, Here downstairs there is a routine of scroll cycle horizontal only with direction left and right, I will want scrolling the line 3rd and 4th line, to scroll only 2 line and not 7
- /archive/msg17969.html (7,910 bytes)
- 11. To put the SPRITE Magnify With Together Those Normal (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Sun, 19 Sep 2004 09:30:01 +0100
- Hello, I have sent an interesting routine to you, maids to put and to have the sprites magnified together with those normal appeared, in this way it is had on I screen it the double one of the sprite
- /archive/msg18374.html (6,489 bytes)
- 12. I search help!, for to use the fm-pac of the panasonic for nestor basic (puntuación: 1)
- Autor: "Andrea Gasparrini Software house msx" <gasparrini@sitoverde.com>
- Fecha: Sat, 28 Sep 2002 18:15:28 +0100
- Hello, I want to know as it is used the music with the fm]-pac of the panasonic with the nestor basic, because to doesn't work me. bye bye Andrea Gasparrini from Italy -- I tuoi LOGHI e le tue SUONER
- /archive/msg12218.html (6,059 bytes)
- 13. moving sprites high speed and collisions (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Fri, 20 Aug 2004 08:36:17 +0100
- Hello, With this routine in code machine, I can move the sprites to high speed, but I can not manage the collisions with the basic command SPRITE ON:ON SPRITE GOSUB because doesn't work and I can not
- /archive/msg17984.html (7,772 bytes)
- 14. I want to know as create the file MBM from the musical keyboard with the MIDI, (puntuación: 1)
- Autor: "Andrea Gasparrini" <andreagasparrini@virgilio.it>
- Fecha: Fri, 07 Mar 2003 20:33:24 +0100
- Hello, I want to know as create the file MBM from the musical keyboard with the MIDI, bye Andrea from Italy [Se han eliminado los trozos de este mensaje que no contenÃan texto]
- /archive/msg13270.html (6,744 bytes)
- 15. I want to know as create the file MBM from the musical keyboard with the MIDI, (puntuación: 1)
- Autor: "Andrea Gasparrini" <andreagasparrini@virgilio.it>
- Fecha: Sat, 08 Mar 2003 19:44:24 +0100
- Hello, I want to know as create the file MBM from the musical keyboard with the MIDI, bye Andrea from Italy [Se han eliminado los trozos de este mensaje que no contenÃan texto]
- /archive/msg13278.html (7,136 bytes)
- 16. scroll vertical for SCREEN4 (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Sun, 19 Sep 2004 09:28:00 +0100
- Hello, I have try to work with register VDP(24) for make scroll vertical example: SCREEN1 (enter) VDP(24)=10 (enter) you can to scroll 1 pixel every time. VDP(24)=11 ect.... You note well: the regist
- /archive/msg18373.html (5,895 bytes)
- 17. to color a sprite multicolor, putting 2 colors for every byte (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Sun, 05 Sep 2004 16:26:50 +0100
- << About last mail, the Sprite colour table in SC4 starts at &h1c00 and ends &h1dff. You can Vpoke there. Hi Juan Luis, How I can to use vpoke (&H1C00-&HD1FF) for to color the sprite byte x byte. You
- /archive/msg18221.html (6,461 bytes)
- 18. new game project: BALLOON (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Thu, 17 Jun 2004 16:04:04 +0100
- Hello all you the of world MSX, I want do a new games for msx1 in language basic for SCREEN1, and I want that somebody can help me, please. I have sent an example of the program to you basic of the g
- /archive/msg17053.html (6,626 bytes)
- 19. How to do new calls with CALL(in basic) assembler? (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Tue, 24 Aug 2004 09:06:27 +0100
- Hello, I would like to know as put new command basic with CALL, example CALL SOUND or CALL ROTATE ect.... How to do new calls with CALL(in basic) assembler? Bye Andrea [Se han eliminado los trozos de
- /archive/msg18036.html (5,926 bytes)
- 20. GARBAGE MAN PROMO (puntuación: 1)
- Autor: "Andrea Gasparrini" <andreagasparrini@virgilio.it>
- Fecha: Sat, 08 Feb 2003 10:12:32 +0100
- Hi to all you of MSX, I have sent you my GARBAGE MAN promo game last with an only level, with the famous MARIO BROS, the musics are only for mooonsound. The MAN GARBAGE complete with all levels cost
- /archive/msg13104.html (6,132 bytes)
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