Bienvenido/a al sistema de búsqueda de HispaMSX
- 21. scroll horizontal with cycle (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Thu, 19 Aug 2004 18:01:48 +0100
- Hello we all of MSX, Here downstairs there is a routine of scroll cycle horizontal only with direction left and right, I will want scrolling the line 3rd and 4th line, to scroll only 2 line and not 7
- /archive/msg17969.html (7,910 bytes)
- 22. help to keep the mouse msx (puntuación: 1)
- Autor: "Andrea Gasparrini Software house msx" <gasparrini@sitoverde.com>
- Fecha: Sat, 21 Sep 2002 16:48:25 +0100
- Hello, Meet me in difficulty to keep the movement of a sprite with the mouse, I know what it is used the PAD function from msx-basic, but it doesn't succeed to gesticulate it, you have messenger the
- /archive/msg12188.html (6,155 bytes)
- 23. Define character for SCREEN4 and SCREEN2 (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Thu, 02 Sep 2004 08:14:09 +0100
- Hello, I would define the character ascii with the SCREEN4 or SCREEN2 and put a color multicolor to it. The example here down, doen't work. How I can do?? Bye Andrea 60 SCREEN 4:CLS:COLOR 15,0,0 70 O
- /archive/msg18161.html (5,995 bytes)
- 24. work for SCREEN4 define new character (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Sun, 05 Sep 2004 11:12:45 +0100
- Hello, I have a problem!!, I would do work for SCREEN4 with define new character, but without to use OPEN"GRP:"AS#1 and PRINT#1, for work with XBASIC-KUN, I would to print the score, high score ect..
- /archive/msg18212.html (6,679 bytes)
- 25. new site of my software house msx AG (puntuación: 1)
- Autor: "Andrea Gasparrini" <gasparrini@sitoverde.com>
- Fecha: Thu, 19 Sep 2002 10:02:12 +0100
- Hello all of MSX, I am a programmer for system msx and I have a software house msx, you to go visit: http://web.tiscali.it/softwarehousemsx Good bye Andrea Gasparrini Software house. -- I tuoi LOGHI
- /archive/msg12166.html (5,951 bytes)
- 26. to color a sprite multicolor, putting 2 colors for every byte (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Sat, 04 Sep 2004 15:11:29 +0100
- Hello, I would to color a sprite multicolor, putting 2 color for every byte! Is possible using VPOKE??? 10 SCREEN4,2 20 SPRITE$(0)=STRING$(32,255) 30 PUT SPRITE 0,(100,100),15,0 40 COLOR SPRITE$(0)=C
- /archive/msg18199.html (6,568 bytes)
- 27. moving sprites high speed and collisions (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Fri, 20 Aug 2004 08:36:17 +0100
- Hello, With this routine in code machine, I can move the sprites to high speed, but I can not manage the collisions with the basic command SPRITE ON:ON SPRITE GOSUB because doesn't work and I can not
- /archive/msg17984.html (7,772 bytes)
- 28. I search help!, for to use the fm-pac of the panasonic for nestor basic (puntuación: 1)
- Autor: "Andrea Gasparrini Software house msx" <gasparrini@sitoverde.com>
- Fecha: Sat, 28 Sep 2002 18:15:28 +0100
- Hello, I want to know as it is used the music with the fm]-pac of the panasonic with the nestor basic, because to doesn't work me. bye bye Andrea Gasparrini from Italy -- I tuoi LOGHI e le tue SUONER
- /archive/msg12218.html (6,059 bytes)
- 29. R: Updating site and new games production of AGsoftware (puntuación: 1)
- Autor: "Andrea Gasparrini" <andreagasparrini@virgilio.it>
- Fecha: Mon, 31 Mar 2003 13:21:30 +0100
- Updating site and new games production of AGsoftware http://web.tiscali.it/softwarehousemsx/ contact: andreagasparrini(_en_)virgilio(_punto_)it bye AGsoftware Italy [Se han eliminado los trozos de es
- /archive/msg13381.html (6,179 bytes)
- 30. to color a sprite multicolor, putting 2 colors for every byte (puntuación: 1)
- Autor: "Andrea" <andreagasparrini@virgilio.it>
- Fecha: Sun, 05 Sep 2004 16:26:50 +0100
- << About last mail, the Sprite colour table in SC4 starts at &h1c00 and ends &h1dff. You can Vpoke there. Hi Juan Luis, How I can to use vpoke (&H1C00-&HD1FF) for to color the sprite byte x byte. You
- /archive/msg18221.html (6,461 bytes)
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